Anton Kozlov

Objective :
To obtain a challenging and growth oriented position as a 3D Artist within the digital media industry.
Summary :
Software skills :
• Autodesk 3d Max
• Autodesk Maya
• Pixologic Zbrus
• Unreal Engine
• Adobe Photoshop
• Adobe Premiere
• Adobe After Effects
• Microsoft Office Suite
• GML programming language
Related Experience :
• 3D Character Modeling
• 3D Object Modeling
• Level Design
• Rigging/Animating
• Texturing/Lighting
Work Experience:
04/2011 – Present: Trendy Entertainment
3D Artist
• Responsibilities include creating various 3D assets for multi-platform games such as Dungeon Defenders.
06/2010 – 10/2010: Gameloft
3D Artist
• Responsibilities included modeling, texturing, exporting, and importing 3D assets for iPhone games.
11/2009 – 04/2011: Lukewarm Media
Freelance 3D Artist
• Responsibilities include the creation of various real-time 3D assets, both organic and hard surface, for the upcoming
indie game Primal Carnage
02/2010 – 06/2010: Trendy Entertainment
Freelance 3D Artist
• Responsibilities include the creation of various 3D environment assets and weapons, for the upcoming indie game
Dungeon Defenders.
02/2009 - 03/2009: Scene Systems
Freelance Position
• Created various 3D assets and animations needed for use in simulations based on forensic data.
01/2008 - 09/2008: University of Pittsburgh Medical Center (UPMC), Virtual Reality Center (Balance Lab):
Art Intern position
• Created 3D environments for a medical Virtual Reality simulation utilizing the Unreal Engine
Education:
01/2006- 09/2008: Art Institute of Pittsburgh (AIP), Pittsburgh, PA USA
Bachelor of Science Degree in Game Art and Design
Projects and Titles
• Dungeon Defenders
• Comanche 4 iPhone
• Primal Carnage
• UPMC Virtual Store
 
References: Available upon request.